The gameplay in Modern Warfare: Zombies, or MWZ as it is referred to, has different elements that make and break it. “MW3 Zombies feels lazy and doesn’t show much innovation.” Fortunately, while the story takes a backseat in this mode, the gameplay does a lot of the heavy lifting, albeit with many caveats. In-game ScreenshotĪlthough the story has never been at the forefront of Call of Duty Zombies, it still doesn’t do enough here to help contextualize the gameplay in an interesting way, instead fading into the background and becoming easily the most forgettable Zombies mode in the franchises’ history. The narrative feels like an afterthought, and the absence of an overarching easter egg diminishes any intrigue the Zombies mode may have had. The little nuances of narrative here and there feel like padding and made me not as invested in the Zombies story as much as I should have been. While you do get a cutscene after finishing an act, it all still feels incredibly lazy, as if it has been halfheartedly rushed together. This is largely due to the fact that it is told throughout audio logs, which you’ll find while completing missions. Unfortunately, the narrative is the worst part of MW3’s Zombies mode. The story is set up to be approachable for both veterans of the storytelling and newcomers alike. Players join as a member of Operation Deadbolt and must work to stop their plans from coming to light. Victor Zakhaev believed to be dead during the events of Warzone, has returned and allied himself with the mercenary group Terminus Outcomes to weaponize the Aetherium against the world.
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